<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>FlashRealtime.com</title>
	<atom:link href="http://www.flashrealtime.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.flashrealtime.com</link>
	<description>Realtime Rich Internet Applications using Adobe technologies</description>
	<lastBuildDate>Thu, 10 May 2012 08:19:05 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>Sneak peek: RAVE AI &#8211; artificial intelligence for Flash/AS3</title>
		<link>http://www.flashrealtime.com/artificial-intelligence-flash-as3/</link>
		<comments>http://www.flashrealtime.com/artificial-intelligence-flash-as3/#comments</comments>
		<pubDate>Thu, 10 May 2012 08:11:24 +0000</pubDate>
		<dc:creator>tom</dc:creator>
				<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Flash Player]]></category>

		<guid isPermaLink="false">http://www.flashrealtime.com/?p=2875</guid>
		<description><![CDATA[RAVE AI is an upcoming artificial intelligence framework for Flash/AS3 by Tomas Vymazal from Brno, Czech Republic. The main purpose of this framework are 2D/3D first person shooter games and other sort of games that require agent simulation. It supports JSON finite state machine definition, so you can predefine the behavior of agents. Next to [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.flashrealtime.com%2Fartificial-intelligence-flash-as3%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.flashrealtime.com%2Fartificial-intelligence-flash-as3%2F&amp;source=tomkrcha&amp;style=normal" height="61" width="50" /><br />
			</a>
		</div>
<p>RAVE AI is an upcoming artificial intelligence framework for Flash/AS3 by <a href="https://twitter.com/myownclone">Tomas Vymazal</a> from Brno, Czech Republic. The main purpose of this framework are 2D/3D first person shooter games and other sort of games that require agent simulation. It supports JSON finite state machine definition, so you can predefine the behavior of agents. Next to that it supports 2D/3D terrain, bridges, very optimized pathfinding, sight/raycasting/shooting and there is a very impressive yet internal roadmap as well.</p>
<p>You can look forward to it later this year, the performance is amazing and Tomas is also planning to add support for ActionScript Workers for background processing later when available.</p>
<p>See it in action / rendering via <a href="http://aerys.in/minko/">Minko</a> engine:</p>
<p><iframe width="480" height="360" src="http://www.youtube.com/embed/cJgVboZAp1M" frameborder="0" allowfullscreen></iframe></p>
<p>Get in touch with Tomas at twitter <a href="https://twitter.com/myownclone">@myownclone</a>.</p>
<p>Stay tuned for more.</p>
<p><img src="http://www.flashrealtime.com/wp-content/uploads/2012/05/raveai.jpg" alt="" title="rave-ai" width="480" height="343" class="alignnone size-full wp-image-2881" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashrealtime.com/artificial-intelligence-flash-as3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Botanicula in Flash reaching worldwide success on Mac App Store and Humble Bundle</title>
		<link>http://www.flashrealtime.com/botanicula-flash-mac-app-store-humble-bundle/</link>
		<comments>http://www.flashrealtime.com/botanicula-flash-mac-app-store-humble-bundle/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 14:58:48 +0000</pubDate>
		<dc:creator>tom</dc:creator>
				<category><![CDATA[Adobe AIR]]></category>

		<guid isPermaLink="false">http://www.flashrealtime.com/?p=2857</guid>
		<description><![CDATA[Botanicula is a new point-and-click adventure puzzle game brought to you by well known Amanita Design from Brno, Czech Republic (the creators of Machinarium and Samorost), so you can expect great visual art, music and many hours of magical gameplay with a tons of fun. Botanicula is a winner of the Independent Games Festival 2012 [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.flashrealtime.com%2Fbotanicula-flash-mac-app-store-humble-bundle%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.flashrealtime.com%2Fbotanicula-flash-mac-app-store-humble-bundle%2F&amp;source=tomkrcha&amp;style=normal" height="61" width="50" /><br />
			</a>
		</div>
<p><a href="http://botanicula.net"><img src="http://www.flashrealtime.com/wp-content/uploads/2012/04/Icon.175x175-75.png" alt="" title="Botanicula at Mac App Store" width="100" height="100" class="alignleft size-full wp-image-2858" /></a> <a href="http://botanicula.net">Botanicula</a> is a new point-and-click adventure puzzle game brought to you by well known <a href="http://amanita-design.net">Amanita Design</a> from Brno, Czech Republic (the creators of <a href="http://machinarium.net">Machinarium</a> and <a href="http://amanita-design.net/samorost-2/">Samorost</a>), so you can expect great visual art, music and many hours of magical gameplay with a tons of fun.</p>
<p>Botanicula is a winner of the <a href="http://www.igf.com/">Independent Games Festival 2012</a> &#8211; Excellence in Audio award and was a nominee for Excellence in Art.</p>
<p>The game has been around for almost two weeks and it&#8217;s still very high in Mac App Store and #1 in many countries.</p>
<p><a href="http://www.flashrealtime.com/wp-content/uploads/2012/04/botaniculascreen.png"><img src="http://www.flashrealtime.com/wp-content/uploads/2012/04/botaniculascreen.png" alt="" title="botaniculascreen" width="480" class="alignnone size-full wp-image-2861" /></a><br />
(screenshot from main page of Mac App Store last week)</p>
<p><a href="http://www.flashrealtime.com/wp-content/uploads/2012/04/Top3games.jpg"><img src="http://www.flashrealtime.com/wp-content/uploads/2012/04/Top3games.jpg" alt="" title="Mac App Store - Botanicula" width="480" class="alignnone size-full wp-image-2871" /></a><br />
(2 out of 3 top paid apps in US Mac App Store are done in Flash, screenshot from the last week)</p>
<p><a href="http://itunes.apple.com/us/app/botanicula/id517309256?mt=12">Download from Mac App Store</a></p>
<p>The game is available also as a part of special <a href="http://www.humblebundle.com/">Humble Bundle: The Humble Botanicula Debut</a>, that includes Machinarium, Samorost and Windosill &#8211; all done in Flash + Kooky the movie (that has been illustrated by Jakub Dvorsky from Amanita).<br />
<a href="http://humblebundle.com"><img src="http://www.flashrealtime.com/wp-content/uploads/2012/04/Screen-Shot-2012-04-30-at-4.18.02-PM.png" alt="" title="Screen Shot 2012-04-30 at 4.18.02 PM" width="480" class="alignnone size-full wp-image-2863" /></a></p>
<p>The game will debut on Steam very soon, integrated with <a href="https://github.com/Oldes/FRESteamWorks">SteamWorks APIs using an AIR Native Extension</a> written by David &#8216;Oldes&#8217; Oliva from Amanita / <a href="https://github.com/Oldes/FRESteamWorks">Download the Steam extension from Github</a>.</p>
<p>Trailer:<br />
<iframe width="480" height="360" src="http://www.youtube.com/embed/gxoxCxLdsNE" frameborder="0" allowfullscreen></iframe></p>
<p>Bottom line: If you haven&#8217;t played this game yet, go ahead and touch the stars! <img src='http://www.flashrealtime.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashrealtime.com/botanicula-flash-mac-app-store-humble-bundle/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Coloropus in Flash goes Mac App Store</title>
		<link>http://www.flashrealtime.com/coloropus-mac-app-store-flash/</link>
		<comments>http://www.flashrealtime.com/coloropus-mac-app-store-flash/#comments</comments>
		<pubDate>Mon, 23 Apr 2012 11:25:18 +0000</pubDate>
		<dc:creator>tom</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.flashrealtime.com/?p=2844</guid>
		<description><![CDATA[Coloropus created by Pigsels Media has been launched on Mac App Store / download here. The game uses AIR 3.2 and you can read an article by Pigsels about the publishing process. Also note that the upcoming AIR 3.3 has better Mac App Store and we highly recommend using AIR 3.3 for publishing apps to [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.flashrealtime.com%2Fcoloropus-mac-app-store-flash%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.flashrealtime.com%2Fcoloropus-mac-app-store-flash%2F&amp;source=tomkrcha&amp;style=normal" height="61" width="50" /><br />
			</a>
		</div>
<p><img src="http://www.flashrealtime.com/wp-content/uploads/2012/04/mzi.benuqigc.175x175-75.png" alt="" title="Coloropus icon" width="64" height="64" class="alignleft size-full wp-image-2849" /></p>
<p>Coloropus created by Pigsels Media has been launched on <a href="http://itunes.apple.com/us/app/coloropus/id504184534?mt=12">Mac App Store / download here</a>.</p>
<p>The game uses AIR 3.2 and you can read an article by Pigsels about <a href="http://pigsels.com/2012/04/air-app-store-publishing-guide/">the publishing process</a>. Also note that the upcoming AIR 3.3 has better Mac App Store and we highly recommend using AIR 3.3 for publishing apps to Mac App Store.</p>
<p><a href="http://www.flashrealtime.com/wp-content/uploads/2012/04/mzl.jlnbzurz.800x500-75.jpg"><img src="http://www.flashrealtime.com/wp-content/uploads/2012/04/mzl.jlnbzurz.800x500-75.jpg" alt="" title="Coloropus" width="480" class="alignnone size-full wp-image-2846" /></a></p>
<p><iframe width="480" height="360" src="http://www.youtube.com/embed/umoPbI-I21Q" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashrealtime.com/coloropus-mac-app-store-flash/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Upcoming events for April and May 2012</title>
		<link>http://www.flashrealtime.com/upcoming-events-april-may-2012/</link>
		<comments>http://www.flashrealtime.com/upcoming-events-april-may-2012/#comments</comments>
		<pubDate>Fri, 30 Mar 2012 08:37:11 +0000</pubDate>
		<dc:creator>tom</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.flashrealtime.com/?p=2787</guid>
		<description><![CDATA[I&#8217;d like to invite you to my Flash gaming talks at the following events in April and May: April 13: Flash Gaming Tour &#8211; Beijing, China April 24-25: Beyond Tellerrand Play &#8211; Cologne, Germany April 28-29: TIGA Game Hack, Pinewood Studios, UK (just visiting) May (date TBA): Flash Gaming Tour &#8211; Guangzhou, China May 22: [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.flashrealtime.com%2Fupcoming-events-april-may-2012%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.flashrealtime.com%2Fupcoming-events-april-may-2012%2F&amp;source=tomkrcha&amp;style=normal" height="61" width="50" /><br />
			</a>
		</div>
<p><img src="http://www.flashrealtime.com/wp-content/uploads/2012/03/logo_adobe1.png" alt="" title="logo adobe flash" width="64" class="alignleft size-full wp-image-2837" /> I&#8217;d like to invite you to my Flash gaming talks at the following events in April and May:</br></br></p>
<p>April 13: <a href="http://www.adobe.com/cn/special/events/webgamemeeting/">Flash Gaming Tour</a> &#8211; Beijing, China<br />
April 24-25: <a href="http://play12.beyondtellerrand.com/">Beyond Tellerrand Play</a> &#8211; Cologne, Germany<br />
April 28-29: <a href="http://www.tiga.org/events/game-hack">TIGA Game Hack</a>, Pinewood Studios, UK (just visiting)</p>
<p>May (date TBA): <a href="http://www.adobe.com/cn/special/events/webgamemeeting/">Flash Gaming Tour</a> &#8211; Guangzhou, China<br />
May 22: <a href="http://asia.casualconnect.org/content.html">Casual Connect Asia</a>, Singapore<br />
May 24: <a href="http://augindonesia.org/">Flash Camp, Jakarta</a>, Indonesia<br />
May 26: Flash Camp, Manila, Philippines</p>
<p>Map of the events:<br />
<iframe width="480" height="350" frameborder="0" scrolling="no" marginheight="0" marginwidth="0" src="http://maps.google.com/maps/ms?t=m&amp;msa=0&amp;msid=201686114576546132910.0004bc5f3f277301c8583&amp;source=embed&amp;ie=UTF8&amp;ll=31.052934,52.910156&amp;spn=101.282581,194.238281&amp;output=embed"></iframe><br /><small>View <a href="http://maps.google.com/maps/ms?t=m&amp;msa=0&amp;msid=201686114576546132910.0004bc5f3f277301c8583&amp;source=embed&amp;ie=UTF8&amp;ll=31.052934,52.910156&amp;spn=101.282581,194.238281" style="color:#0000FF;text-align:left">Upcoming events &#8211; Tom Krcha &#8211; April/May 2012</a> in a larger map</small></p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashrealtime.com/upcoming-events-april-may-2012/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Download Flash Player 11.2 and AIR 3.2 SDK FINAL</title>
		<link>http://www.flashrealtime.com/download-flash-player-11-2-and-air-3-2-sdk-final/</link>
		<comments>http://www.flashrealtime.com/download-flash-player-11-2-and-air-3-2-sdk-final/#comments</comments>
		<pubDate>Thu, 29 Mar 2012 11:34:35 +0000</pubDate>
		<dc:creator>tom</dc:creator>
				<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Flash Player]]></category>

		<guid isPermaLink="false">http://www.flashrealtime.com/?p=2824</guid>
		<description><![CDATA[Flash Player 11.2 with playerglobal.swc and AIR 3.2 SDK final versions are now available for download at the official release pages. Adobe Flash Player &#8211; downloads: http://www.adobe.com/support/flashplayer/downloads.html Download Adobe AIR SDK: http://www.adobe.com/devnet/air/air-sdk-download.html There are lot of new significant features like mouseLock, middle click, right click, silent auto-update and Stage3D on mobile. Go and get it.]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.flashrealtime.com%2Fdownload-flash-player-11-2-and-air-3-2-sdk-final%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.flashrealtime.com%2Fdownload-flash-player-11-2-and-air-3-2-sdk-final%2F&amp;source=tomkrcha&amp;style=normal" height="61" width="50" /><br />
			</a>
		</div>
<p><img src="http://www.flashrealtime.com/wp-content/uploads/2012/03/logo_adobe.png" alt="" title="logo Flash Player" width="64" class="alignleft size-full wp-image-2825" /><strong>Flash Player 11.2 with playerglobal.swc and AIR 3.2 SDK final versions</strong> are now available for download at the official release pages.</p>
<p>Adobe Flash Player &#8211; downloads: <a href="http://www.adobe.com/support/flashplayer/downloads.html">http://www.adobe.com/support/flashplayer/downloads.html</a></p>
<p>Download Adobe AIR SDK: <a href="http://www.adobe.com/devnet/air/air-sdk-download.html">http://www.adobe.com/devnet/air/air-sdk-download.html</a></p>
<p>There are lot of new significant features like mouseLock, middle click, right click, silent auto-update and Stage3D on mobile.</p>
<p>Go and get it.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashrealtime.com/download-flash-player-11-2-and-air-3-2-sdk-final/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Alternativa 3D is now opensource</title>
		<link>http://www.flashrealtime.com/alternativa-3d-is-now-opensource/</link>
		<comments>http://www.flashrealtime.com/alternativa-3d-is-now-opensource/#comments</comments>
		<pubDate>Thu, 29 Mar 2012 09:24:52 +0000</pubDate>
		<dc:creator>tom</dc:creator>
				<category><![CDATA[Flash Player]]></category>

		<guid isPermaLink="false">http://www.flashrealtime.com/?p=2809</guid>
		<description><![CDATA[Popular 3D framework from Russia Alternativa Platform is now opensource. The source code has been published to github and is available here: https://github.com/AlternativaPlatform/Alternativa3D You can read more here on Alternativa&#8217;s blog. http://blog.alternativaplatform.com/en/2012/03/29/alternativa3d-8-is-out-in-open-source/ See Alternativa&#8217;s showcase including MAX Racer, Tanki Online, Ostrova Online and more&#8230;]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.flashrealtime.com%2Falternativa-3d-is-now-opensource%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.flashrealtime.com%2Falternativa-3d-is-now-opensource%2F&amp;source=tomkrcha&amp;style=normal" height="61" width="50" /><br />
			</a>
		</div>
<p>Popular 3D framework from Russia Alternativa Platform is now opensource. The source code has been published to github and is available here:<br />
<a href="https://github.com/AlternativaPlatform/Alternativa3D">https://github.com/AlternativaPlatform/Alternativa3D</a></p>
<p>You can read more here on Alternativa&#8217;s blog.<br />
<a href="http://blog.alternativaplatform.com/en/2012/03/29/alternativa3d-8-is-out-in-open-source/">http://blog.alternativaplatform.com/en/2012/03/29/alternativa3d-8-is-out-in-open-source/</a></p>
<p><img src="http://www.flashrealtime.com/wp-content/uploads/2012/03/logo.gif" alt="" title="Alternativa Platform logo" width="285" height="184" class="alignnone size-full wp-image-2810" /></p>
<p>See <a href="http://alternativaplatform.com/en/showcase/">Alternativa&#8217;s showcase</a> including MAX Racer, Tanki Online, Ostrova Online and more&#8230;</p>
<p><iframe width="480" height="274" src="http://www.youtube.com/embed/eRZD4UJEtH8" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashrealtime.com/alternativa-3d-is-now-opensource/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tip: Auto-delete your AIR for Android stored files on SD card during app uninstall</title>
		<link>http://www.flashrealtime.com/delete-air-for-android-stored-files-on-sd-card-uninstall/</link>
		<comments>http://www.flashrealtime.com/delete-air-for-android-stored-files-on-sd-card-uninstall/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 11:05:39 +0000</pubDate>
		<dc:creator>tom</dc:creator>
				<category><![CDATA[Adobe AIR]]></category>

		<guid isPermaLink="false">http://www.flashrealtime.com/?p=2632</guid>
		<description><![CDATA[Recently one of my friends came across an issue that happens when you store some app files on Android on the SD card. I have to thank my friends from Inmite for tips and Oldes from Amanita for testing this. The problem is that your Android app can be maximum 50 MBs if you want [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.flashrealtime.com%2Fdelete-air-for-android-stored-files-on-sd-card-uninstall%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.flashrealtime.com%2Fdelete-air-for-android-stored-files-on-sd-card-uninstall%2F&amp;source=tomkrcha&amp;style=normal" height="61" width="50" /><br />
			</a>
		</div>
<p><img src="http://www.flashrealtime.com/wp-content/uploads/2012/02/android_air.png" alt="Android Air" title="Android Air" width="128" height="128" class="alignleft size-full wp-image-2803" /> Recently one of my friends came across an issue that happens when you store some app files on Android on the SD card. I have to thank my friends from <a href="http://www.inmite.eu/">Inmite</a> for tips and <a href="http://amanita-design.net">Oldes from Amanita</a> for testing this.</p>
<p>The problem is that your Android app can be maximum 50 MBs if you want put it on Android Market. But there is a solution if you have bigger apps, you just need to download the additional files from your own server, where you have to host them. Once you download these additional files, you save them to SD card on the device and then the app can use them.</p>
<p>But, you have to think where to actually put them. If you make a custom folder on the SD card and uninstall the app, the files will be still there, so they won&#8217;t be deleted. That&#8217;s the behavior you probably don&#8217;t want.</p>
<h3>Solution</h3>
<p>If you want to delete these additional app files during application uninstall process you have to put them into a folder that has the same name as the app ID according to <a href="http://developer.android.com/guide/topics/data/data-storage.html#AccessingExtFiles">the official documentation [http://developer.android.com/guide/topics/data/data-storage.html#AccessingExtFiles]</a>.</p>
<p>Extract:<br />
<b><em>/Android/data/&lt;package_name&gt;/files/<br />
The &lt;package_name&gt; is your Java-style package name, such as &#8220;com.example.android.app&#8221;. If the user&#8217;s device is running API Level 8 or greater and they uninstall your application, this directory and all its contents will be deleted.</em></b></p>
<p>If you have an AIR app, don&#8217;t forget to include the <strong>air.*</strong> prefix.</p>
<p>so in this case, it will be <strong>air.com.example.android.app</strong> folder, where you keep your files that will be deleted during uninstall.</p>
<p>That&#8217;s it.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashrealtime.com/delete-air-for-android-stored-files-on-sd-card-uninstall/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Tip: Define supported languages for iOS AIR apps &#8211; new in AIR 3.2</title>
		<link>http://www.flashrealtime.com/supported-languages-adobe-ai/</link>
		<comments>http://www.flashrealtime.com/supported-languages-adobe-ai/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 11:36:43 +0000</pubDate>
		<dc:creator>tom</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.flashrealtime.com/?p=2789</guid>
		<description><![CDATA[One of the nice and almost hidden features in Adobe AIR 3.2 is the possibility to define supported languages for your apps which will get reflected in Apple App Store. Instead of this: You are now able to shrink it to this: How to set this? Open your application-descriptor.xml file and add &#60;supportedLanguages&#62;en&#60;/supportedLanguages&#62; Your final [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.flashrealtime.com%2Fsupported-languages-adobe-ai%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.flashrealtime.com%2Fsupported-languages-adobe-ai%2F&amp;source=tomkrcha&amp;style=normal" height="61" width="50" /><br />
			</a>
		</div>
<p>One of the nice and almost hidden features in Adobe AIR 3.2 is the possibility to define supported languages for your apps which will get reflected in Apple App Store.</p>
<p>Instead of this:<br />
<img src="http://www.flashrealtime.com/wp-content/uploads/2012/03/Screen-Shot-2012-03-18-at-11.53.10-AM.png" alt="" title="Supported languages" width="178" height="85" class="alignnone size-full wp-image-2790" /></p>
<p>You are now able to shrink it to this:<br />
<img src="http://www.flashrealtime.com/wp-content/uploads/2012/03/Screen-Shot-2012-03-18-at-11.54.49-AM.png" alt="" title="Supported languages" width="99" height="18" class="alignnone size-full wp-image-2791" /></p>
<h3>How to set this?</h3>
<p>Open your application-descriptor.xml file and add</p>

<div class="wp_syntax"><div class="code"><pre class="xml" style="font-family:monospace;">	<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;supportedLanguages<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>en<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;/supportedLanguages<span style="color: #000000; font-weight: bold;">&gt;</span></span></span></pre></div></div>

<p>Your final XML file should look like this:<br />
<span id="more-2789"></span></p>

<div class="wp_syntax"><div class="code"><pre class="xml" style="font-family:monospace;"><span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;?xml</span> <span style="color: #000066;">version</span>=<span style="color: #ff0000;">&quot;1.0&quot;</span> <span style="color: #000066;">encoding</span>=<span style="color: #ff0000;">&quot;UTF-8&quot;</span> <span style="color: #000066;">standalone</span>=<span style="color: #ff0000;">&quot;no&quot;</span> <span style="color: #000000; font-weight: bold;">?&gt;</span></span>
<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;application</span> <span style="color: #000066;">xmlns</span>=<span style="color: #ff0000;">&quot;http://ns.adobe.com/air/application/3.2&quot;</span><span style="color: #000000; font-weight: bold;">&gt;</span></span>
	<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;id<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>com.game.id<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;/id<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
	<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;versionNumber<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>0.0.0<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;/versionNumber<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
	<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;versionLabel<span style="color: #000000; font-weight: bold;">&gt;</span></span><span style="color: #000000; font-weight: bold;">&lt;/versionLabel<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
	<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;filename<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>FILENAME<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;/filename<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
	<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;description<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
		<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;text</span> <span style="color: #000066;">xml:lang</span>=<span style="color: #ff0000;">&quot;en&quot;</span><span style="color: #000000; font-weight: bold;">&gt;</span></span>DESCRIPTION<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;/text<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
	<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;/description<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
&nbsp;
	<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;name<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
		<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;text</span> <span style="color: #000066;">xml:lang</span>=<span style="color: #ff0000;">&quot;en&quot;</span><span style="color: #000000; font-weight: bold;">&gt;</span></span>NAME<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;/text<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
	<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;/name<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
&nbsp;
	<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;copyright<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>COPYRIGHT<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;/copyright<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
&nbsp;
	<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;initialWindow<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
		<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;content<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>CONTENT.swf<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;/content<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
		<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;aspectRatio<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>portrait<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;/aspectRatio<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
		<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;autoOrients<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>false<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;/autoOrients<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
		<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;fullScreen<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>true<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;/fullScreen<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
		<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;renderMode<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>direct<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;/renderMode<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
	<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;/initialWindow<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
&nbsp;
	<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;supportedLanguages<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>en<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;/supportedLanguages<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
&nbsp;
	<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;icon<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
		<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;image512x512<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>i512x512.png<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;/image512x512<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
		<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;image72x72<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>i72x72.png<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;/image72x72<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
		<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;image57x57<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>i57x57.png<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;/image57x57<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
		<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;image48x48<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>i48x48.png<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;/image48x48<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
		<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;image29x29<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>i29x29.png<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;/image29x29<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
	<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;/icon<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
&nbsp;
	<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;iPhone<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
		<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;InfoAdditions<span style="color: #000000; font-weight: bold;">&gt;</span></span></span> 
			<span style="color: #339933;">&lt;![CDATA[ </span>
<span style="color: #339933;">				&lt;key&gt;UIPrerenderedIcon&lt;/key&gt; </span>
<span style="color: #339933;">				&lt;true/&gt; </span>
&nbsp;
<span style="color: #339933;">				&lt;key&gt;UIDeviceFamily&lt;/key&gt; </span>
<span style="color: #339933;">				&lt;array&gt; </span>
<span style="color: #339933;">					&lt;string&gt;1&lt;/string&gt; </span>
<span style="color: #339933;">					&lt;string&gt;2&lt;/string&gt; </span>
<span style="color: #339933;">				&lt;/array&gt;</span>
<span style="color: #339933;">			]]&gt;</span> 
		   <span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;requestedDisplayResolution<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>high<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;/requestedDisplayResolution<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
		<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;/InfoAdditions<span style="color: #000000; font-weight: bold;">&gt;</span></span></span> 
	<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;/iPhone<span style="color: #000000; font-weight: bold;">&gt;</span></span></span>
<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;/application<span style="color: #000000; font-weight: bold;">&gt;</span></span></span></pre></div></div>

]]></content:encoded>
			<wfw:commentRss>http://www.flashrealtime.com/supported-languages-adobe-ai/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Geometry Arena in Stage3D launched on iOS and Android</title>
		<link>http://www.flashrealtime.com/geometry-arena-stage3d/</link>
		<comments>http://www.flashrealtime.com/geometry-arena-stage3d/#comments</comments>
		<pubDate>Wed, 14 Mar 2012 14:33:56 +0000</pubDate>
		<dc:creator>tom</dc:creator>
				<category><![CDATA[Flash Player]]></category>

		<guid isPermaLink="false">http://www.flashrealtime.com/?p=2749</guid>
		<description><![CDATA[Geometry Arena is a retro game for iOS, Android, Facebook and desktop built on top of Genome2D Stage3D framework by its author Peter Štefček (sHTiF) from Slovakia. The game is available for FREE! So go and get it Download for iPad and iPhone / Universal Download for Android + Play on Facebook Play on Newgrounds [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.flashrealtime.com%2Fgeometry-arena-stage3d%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.flashrealtime.com%2Fgeometry-arena-stage3d%2F&amp;source=tomkrcha&amp;style=normal" height="61" width="50" /><br />
			</a>
		</div>
<p><a href="http://itunes.apple.com/us/app/geom-arena/id504155494?mt=8"><img src="http://www.flashrealtime.com/wp-content/uploads/2012/03/geometry-arena-icon.jpg" alt="Geometry Arena" title="Geometry Arena" width="100" class="alignleft size-full wp-image-2751" /></a><br />
Geometry Arena is a retro game for iOS, Android, Facebook and desktop built on top of <a href="http://blog.flash-core.com/">Genome2D</a> Stage3D framework by its author <a href="twitter.com/sHTiF">Peter Štefček</a> (sHTiF) from Slovakia.</p>
<p>The game is available for FREE! So go and get it <img src='http://www.flashrealtime.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
<a href="http://itunes.apple.com/us/app/geom-arena/id504155494?mt=8">Download for iPad and iPhone / Universal</a><br />
<a href="https://play.google.com/store/apps/details?id=air.com.flash_core.geometryarena&#038;feature=search_result">Download for Android</a><br />
+<br />
<a href="https://apps.facebook.com/geometryarena/">Play on Facebook</a><br />
<a href="http://www.newgrounds.com/portal/view/590575">Play on Newgrounds</a></p>
<p><img src="http://www.flashrealtime.com/wp-content/uploads/2012/03/gamecenter-icon.png" alt="" title="gamecenter-icon" width="32" class="alignleft size-full wp-image-2751" />The game also supports iOS Game Center via AIR Native Extension. Let&#8217;s see who is going to lead the board.</p>
<p><img src="http://www.flashrealtime.com/wp-content/uploads/2012/03/mzl.sjojdamu.320x480-75.jpg" alt="" title="Geometry Arena" width="480" height="320" class="alignnone size-full wp-image-2753" /></p>
<p>I&#8217;ve asked Peter several questions:</p>
<p><a href="http://www.flashrealtime.com/wp-content/uploads/2012/03/Peter-Stefcek.jpg"><img src="http://www.flashrealtime.com/wp-content/uploads/2012/03/Peter-Stefcek.jpg" alt="" title="Peter-Stefcek" width="200" class="alignnone size-full wp-image-2771" /></a></p>
<div style="background-color:#FFFFFF;border:1px solid #999;padding:15px;">
<strong>Me:</strong> I can see there are lot of particle explosions. How many particles do you render per frame approx.?</p>
<p><strong>Peter:</strong> Around 2000 particles per frame on the MED level of detail, way more if you shoot more enemies at once. All of the stars are actually particles as well where each of them has its own alpha animation and camera offset for parallax effect.</p>
<p><strong>Me:</strong> How long did it take to build this game?</p>
<p><strong>Peter:</strong> Couple of days, its hard to say exactly as I was working on Genome2D at the same time as well. It started as a demo project for Genome2D just to show that its ready and people can start building games on top of it. It opened my eyes and showed me a few issues that weren&#8217;t noticeable unless you tried to build something on top of them, actually most of the updates and optimizations that came with Genome2D 0.3.5 were directly impacted by development of this game <img src='http://www.flashrealtime.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>Me:</strong> What is unique about Genome2D framework?</p>
<p><strong>Peter:</strong> Hard to say, its very fast, flexible, component based, has builtin camera system and abstract layer for physics what do you need more? <img src='http://www.flashrealtime.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  A lot of people like it once they grasp the concept, hopefully we will see more and more games build on top of it. I am swamped with feature requests so need to prioritize a lot but you will see more and more game related components coming soon. </p>
<p><strong>Me:</strong> Why have you decided to build your own 2D framework on top Stage3D?</p>
<p><strong>Peter:</strong> The original flash version of Genome2D was build on top of native flash and blitting but once Adobe came with FP11 and GPU support I knew that its a smart thing to move there. I mean there are no cons to it, maybe except different approach. So basically it was an easy decision and it actually came closer to my original 2D framework which was build in C++ and OpenGL years back.
</div>
<p></br><br />
<img src="http://www.flashrealtime.com/wp-content/uploads/2012/03/mzl.ssqhokfr.320x480-75.jpg" alt="" title="Geometry Arena" width="480" height="320" class="alignnone size-full wp-image-2754" /></p>
<p>Peter did also some experiments with overlaying 2D Stage3D framework over 3D Stage3D framework, like here <a href="http://www.genome2d.com/examples/index.html">Genome2D running on top Away3D</a>, which is very powerful technique and let&#8217;s you build for instance UI in Genome2D and the actual game in Away3D. You can <a href="http://blog.flash-core.com/?p=899">read more details about this technique here</a>.</p>
<p><a href="http://www.flashrealtime.com/wp-content/uploads/2012/03/g2da3d.jpg"><img src="http://www.flashrealtime.com/wp-content/uploads/2012/03/g2da3d.jpg" alt="" title="Genome2D overlay Away3D" width="480" class="alignnone size-full wp-image-2777" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashrealtime.com/geometry-arena-stage3d/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Starling games workshop at Beyond Tellerrand Play</title>
		<link>http://www.flashrealtime.com/starling-workshop-beyond-tellerrand-play/</link>
		<comments>http://www.flashrealtime.com/starling-workshop-beyond-tellerrand-play/#comments</comments>
		<pubDate>Wed, 14 Mar 2012 09:08:16 +0000</pubDate>
		<dc:creator>tom</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.flashrealtime.com/?p=2764</guid>
		<description><![CDATA[At this year&#8217;s Beyond Tellerrand Play conference in Cologne, Germany I will be doing a 4h half-day Starling workshop. Starling is a 2D based rendering framework for Stage3D with API similar to DisplayList. Angry Birds for Facebook are for instance running on top of Starling. We will go step by step through most of the [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.flashrealtime.com%2Fstarling-workshop-beyond-tellerrand-play%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.flashrealtime.com%2Fstarling-workshop-beyond-tellerrand-play%2F&amp;source=tomkrcha&amp;style=normal" height="61" width="50" /><br />
			</a>
		</div>
<p>At this year&#8217;s <a href="http://play12.beyondtellerrand.com/">Beyond Tellerrand</a> Play conference in Cologne, Germany I will be doing a <a href="http://play12.beyondtellerrand.com/workshops.php#starling">4h half-day Starling workshop</a>. <a href="http://gamua.com/starling/">Starling</a> is a 2D based rendering framework for Stage3D with API similar to DisplayList. <a href="http://apps.facebook.com/angrybirds">Angry Birds for Facebook</a> are for instance running on top of Starling.<br />
We will go step by step through most of the Starling features, starting with rendering, animations, adding physics, collisions and particles. I will also demonstrate how to bring the game to iOS and Android using Adobe AIR.</p>
<p><img src="http://www.flashrealtime.com/wp-content/uploads/2012/03/Screen-Shot-2012-03-14-at-9.44.58-AM.png" alt="" title="Beyond Tellerrand Play" width="362" height="182" class="alignnone size-full wp-image-2765" /> </p>
<p>24th April 2012 &#8211; mark your calendar. <a href="http://play12.beyondtellerrand.com/workshops.php#starling">Register here for the workshop</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashrealtime.com/starling-workshop-beyond-tellerrand-play/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

