E-seminar: Drupal and Flex
January 27th, 2010
Let me invite you to e-seminar on Feb/05/2010 about Drupal and Flex presented by my fellow from Adobe - Mihai Corlan.
Find out what were the challenges and issues in creating a new Drupal Image Module using Flash and Flex technology. Get the inside tips from an Adobe Evangelist on what it takes to complete this kind of project, and stand a chance to win your own copy of Flex Builder* to help you get started with your development.
Walk through:
- Front end design of widgets and main page
- Back-end integration with Drupal
- Importing your libraries from Flickr and Picassa
- How to account for loading issues when having large libraries of images
- Why Flex and ActionScript where the technology of choice for such a project
Join Mihai Corlan for a 30 minute e-seminar on how this module was built. http://drupalimagemodule-evng.eventbrite.com
Flex 4 beginner series in Czech
January 26th, 2010
Just wanted to point my Czech readers to the Flex 4 beginner series I am
publishing at the popular developers magazine Zdrojak.cz.
The first issue is out:
Flex 4: Beginning http://zdrojak.root.cz/clanky/flex-4-zaciname/
I am planning to publish an article per week.
Check it out!
ColdFusion 9 Free Workshop
in Prague on February 23
January 25th, 2010

My good friend and Adobe ColdFusion specialist Claude Englebert will be leading ColdFusion 9 workshop in Prague on February 23 2010 in the afternoon. I will join Claude and show some Flex 4/CF9 stuff. We have a limited number of seats so feel free to register now and reserve your place.
Location: Adobe Office Prague, Radlická 714/113a, Praha 5
Updated Stratus with Groups and Multicast
January 23rd, 2010
Today we launched newly updated Adobe Stratus (rendezvous-service for P2P clients). This update includes new P2P capabilities available in Flash Player 10.1 and AIR 2.0:
- RTMP Groups
- App Multicast
- Object Replication
- Posting
- Directed Routing
Other sources:
- Read more about new Stratus capabilities here at Kevin’s blog.
- Also check out the new Labs page about RTMFP Groups.
- My article about Multicast in Flash Player 10.1
- Read about differences between Stratus and LCCS
Flash Game Development for Beginners
January 22nd, 2010
This is a great tutorial by Emanuele Feronato for all of you trying to understand basic game development concepts and properties like
- Power
- Speed
- Friction
- Wind
- Rotation
- Gravity
- Thrust
Although these tutorials are written in ActionScript 2.0, you might find it very useful and easy to rewrite them in AS3.
Check it out here
FreeSpin3D: full 3D in Flash Professional
January 21st, 2010
Recently I was pointed to FreeSpin3D - extension to Flash CS4 Professional that enables full 3D interaction right in the IDE - not just the 2.5D available today. So I gave it a try and it suprised me. It actually works the way you’d expect. It’s very similar to Swift3D, but you’re still in Flash authoring.
“It’s a useful extension for 3D animation and can be used by anyone.”
Check out the examples.
Upcoming Conferences Jan/Feb/Mar 10
January 16th, 2010

Just a little heads-up of upcoming events, where I will be speaking:
Jan 23 2010 - iPhoneDevCamp, Prague
First Czech iphone dev camp organized in Prague. I will be talking about iPhone development in Flash CS5. If you are in town - check it out.
Feb 15-18 2010 Mobile World Congress, Barcelona
Premiere world event in the mobile space. You can catch me at the Adobe Booth every day.
Mar 20 2010 JuniorInternet, Prague
Conference for young creative people organized in 4 countries. I am hosting an inspirational Flash session. Adobe is general partner.
Mar 27-28 2010 JuniorInternet, Bratislava
List of Flash Gaming Engines
January 11th, 2010
Recently there has been a lot of buzz about creating Flash games, especially social ones. Flash makes you cash as proved by Zynga, Playfish, Playdom, WonderHill and others. Check their websites and portfolios to get a picture about Flash social gaming.

I’ve put together this list of libraries and engines to help you start building Flash games or to explore new possibilities.
We’ve also launched the Flash Platform Game Technology Center, which is definitely a great resource for every developer.
These are the libraries I personally consider highly useful for game development. Some of them are just for games - others are great complements. I am not going to write a lot about each of as they are mostly doing the same kinds of things, such as collision detection, physics, tilemaps, optimized rendering, levels, sounds/volume, game states, scores, and more. Some of them even offer multiplayer support. It’s better (and more fun) to try some demo games and see them in action.
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